I just want to be able to right click on a part in a model and set it as the PrimaryPart.
The PrimaryPart influences things like the axis-alignment of the bounding box Studio uses for the dragger, so it’s common that I want to set it for models like posed figures where the dragger uses an off-axis bounding box (usually not what you want since it makes the character tilted).
Right now I have to type code in the command console to do it. Yuck.
It would also be cool if I expand a Model in the Explorer tab if it drew a little blue circle around the PrimaryPart so I can tell what it’s currently set to.