I just want to be able to right click on a part in a model and set it as the PrimaryPart.
The PrimaryPart influences things like the axis-alignment of the bounding box Studio uses for the dragger, so it’s common that I want to set it for models like posed figures where the dragger uses an off-axis bounding box (usually not what you want since it makes the character tilted).
Right now I have to type code in the command console to do it. Yuck.
It would also be cool if I expand a Model in the Explorer tab if it drew a little blue circle around the PrimaryPart so I can tell what it’s currently set to.
For small models with 4 or 5 parts that works fine.
For large models or nest models it’s not a good work flow because it requires both of those things (the Model node and the target PrimaryPart node) to be in the same view.
Example: Here’s a giant tower. Make the part named “Root” the primary.
I also feel like the primary part is so… er… primary to modeling because it determines the object cframe for the model. So I should be able to see what it is without poking around in a property page.
Ex: Try inserting this model into a new level and putting it where you want. Then imagine you’re a new Studio user trying to do the same - builderman vs guest 666 - Roblox