So I want to have I workspace.ChildAdded but I dont know how to add a if statement to it
_G.On = true
_G.Race = "Folder"
game:GetService("Workspace")["$raceColliders"].ChildAdded:Connect(function(ChildAdded)
if ChildAdded.Name == _G.Name then
print(ChildAdded.Name)
ChildAdded.ChildAdded:Connect(function(ChildAdded2)
if ChildAdded2.ClassName == "Part" then
print(ChildAdded2.Name)
end
end)
end
end)
I want to do something like
_G.On = true
_G.Name = "Folder"
if _G.On then
game:GetService("Workspace").ChildAdded:Connect(function(ChildAdded)
if ChildAdded.Name == _G.Name then
print(ChildAdded.Name)
ChildAdded.ChildAdded:Connect(function(ChildAdded2)
if ChildAdded2.ClassName == "Part" then
print(ChildAdded2.Name)
end
end)
end
end)
else
HOW DO I TURN OF A CHILDADDED?
end
Please don’t be acting unprofessional. If you have a problem with someone, please direct message that person or contact a moderator - the devforum scripting support area is not for nonsensical arguments and conversations. And for the record, your Roblox character appears to resemble a man, so don’t bring up “are you assuming my gender” unless you want to delve even further off topic unnecessarily. There’s no need for that.
Now getting on topic, it seems that you could just set G.on to true, and that should settle your problem. Or go along with what was earlier suggested through use of :Disconnect().
Hope this helps, and let us all know if there’s any questions.