Add LinearVelocity onto current AssemblyLinearVelocity

Hello, I have a car which when touched a part it enables a LinearVelocity, but it changes the speed to the force. As a example: If the car was going 200 and the force is 160, the car will be slowed down to 160 as the force is 160, though i want it to be if the car is going 200 it will add 160 onto it meaning it will go 360 speed.

I already have the two thing i need, but am unsure how to actually add them together:
script.Parent.AssemblyLinearVelocity.Magnitude and
script.Parent.LinearVelocity.LineVelocity

If these are incorrect please correct me, but am sure that these are correct, only thing I wanna do is add linear velocity onto the current assemblylinearvelocity, instead of replacing it.

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