I actually support feature requests like these.
Implementing common math functions into the engine itself is way more efficient than writing it in Luau since in-engine code is much more performant.
Luau is a interpreted language that runs on a virtual machine most of the time.
And Native Luau doesn’t work it’s magic on everything all the time.
While we’re at it, having a function for reflecting/flipping Vectors and CFrames on a given axis would also be very nice to have.