Add meshpart roblox's tex compatibility

Hello,
I’ve been messing up with meshparts, and good job !
Even if the triangle limit is low you can achieve neat stuff with it.

But what about textures ?
Theres is almost no way to texture it so please at least allow us to use roblox’s textures, make it apply to the mesh, not just the specularity !!

thx

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Applying materials?

the Roblox’s material such as grass, metal, neon, do not apply on meshparts.

You can upload the texture file.

It’s under the mesh id.

I’m guessing the reason that ROBLOX materials are not compatible is due to the UV mapping issues, just as Mesh objects do not allow for ROBLOX textures. The reason the specularity changes is because each material has a specific specularity, and they haven’t disabled it for MeshParts or Meshes. Anyway, as ScriptOn said, you can apply a texture yourself but it won’t look the same as materials because we don’t have access to things like bump/spec maps

then we choose the UV mapping method, like cubic, sphere etc…

Yes. But it wouldn’t be accurate for a lot of models even with that. Perhaps they might in the future, as I said that is just my guess for why they haven’t enabled built-in textures so far.

Material support is planned for v2

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V2 can’t come soon enough for me.

Nice to hear! We’ll be able to make rocks that blend in with the terrain (along with a billion other things) It’d also be great if we could have access to Normal/Bump/Spec just as the ROBLOX textures do :slight_smile:

This may happen at some point but it’s super early for that. We’d also need to consider the memory implications of every mesh having up to 3 1024^2 textures :-/ (which is a solvable issue but we currently lack the infrastructure to do so).

We definitely want to add support for materials, as well as Texture/Decal objects, first.

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