Hello there! I’m making a zombie that ai works in a pathfinding service. But if will add MoveToFinished on every movement, the zombie will be easy to avoid. But when I clear MoveToFinished, the zombie stucks and finds incorrect paths.
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One simple technique I’ve seen people use is to use pathfinding if the player is far away or out of sight, and move direct movement with worse obstacle avoidance if the player is in sight and nearby
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