Add Onomatopoeia's to your game | Onomatopoeia - Module Script

A simple, customizable module script that animates and moves a billboard GUI (Onomatopoeia effect) to any desired position!


Video:

How to use:

  • Require the CreateOnomatopoeia module in your script.
  • Call the CreateNewOnomatopoeia function:
function CreateOnomatopoeia.CreateNewOnomatopoeia(Position : CFrame, Time : number, Size : number, growTime : number)
  • Provide the required parameters:
    • Position: The location where the frame should appear
    • Time: Duration the frame remains visible after animating
    • Size: A multiplier of the base size
    • growTime: The speed at which the animation grows and shrinks

  • Customize backgrounds and onomatopoeia images
    • Open the Index Module (a child of CreateOnomatopoeia)
    • Modify, add, or remove image IDs for backgrounds and onomatopoeia effects
    • Ensure you use Image IDs, not Decal IDs

Get the Module:

Testing place or get the Model


Cheers,

rorobot12, Airbase Development


Edit: Clarified wording, fixed typos, and improved formatting for readability.

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