Cool feature! I’ve been doing something similar to this with an API of mine for some time now. Where I link my database and my game and then request data/change/add data to and from my database/game.
For example, if I wanted to ban someone:
Cloud:BanAsync("UserId", time?, appealable?)
Edit: for those who are confused about my use of ? in the above, that’s just meaning that I don’t have to specify that argument.
It’s been really useful!