When I try using :AddAccessory(), it adds the accessory in the character, however it doesn’t weld it to the character.
The explorer tab:
The part of the script responsable for adding the accessory:
uis.InputBegan:Connect(function(input, gameProcessed)
if input.KeyCode == Enum.KeyCode.Z and not gameProcessed then
enabled = true
--gui.Enabled = true
--player.CameraMode = Enum.CameraMode.LockFirstPerson
--camera.FieldOfView = 20
local accessory = script.Binoculars:Clone()
humanoid:AddAccessory(accessory)
holdAnimation:Play()
end
end)