Added levers to my VR FNAF game!

Bois! I added door and vent controls to my vr game (loosely based on FNAF) :smiley:Poggers lever gimme feedback (older version of the door tween since now I used sine instead of elastic)

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It looks great! Really smooth!

Question, what are you testing it on? Is it a classic VR headset? Or something different?

I use a rift s, so i guess a classic VR headset : D

Alr! Thanks!
(30 Characters) xD

Very nice, I recommend making a tracking circle and instead use alignposition and alignorientation to stop the hand from clipping through the walls.

Since I gave this tip, can you tell me how you did the lever? If it’s using constraints doesn’t that mean that you could close the door depends how much you pull it?

Hey! I already use Alignposition and Alignorientation for these hands but i disabled collision, yes it’s using constraints.

May I ask which constraints? I’ve been trying to do this for my space VR game to control the ship to go forward, and it doesnt go back to its first position the lever was.

I’m using a hinge constraint, and a spring. Am I doing something wrong?

Edit: Im an idiot, I spent an entire day trying to figure it out, but I realised I can just use the motor in the Hinge :man_facepalming:

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