Adding a new motor6d limb that uses the humanoidrootpart as a part1 or part0?

So as apart of a skill in my game I want to make it so a spear floats beside the player.
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The spear has abilities and combat that must be animated and it has a floating idle animation. I want to add it as a limb with a motor6d but since its technically not attached to the player and its just floating I wanted it to only be offset from the humanoidrootpart instead of any actual limbs. I noticed when I set the humanoidrootpart as a part0 or part1 I cannot animate with the spear. No keyframes will appear for it.

Is there anyway to achieve my desired effect? Thanks in advance!

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Alternatively if theres a way to somehow attach it to something like the lowertorso without making it move WITH the lowertorso at all during animating that would also be helpful. I would prefer having it attached to the humanoidrootpart though.

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mmm do you think if you add an invisible limb that the spear is connected to that makes it look like its floating? You would connect the invis-limb to the humanoid.

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