This is a small devlog/showcase, I’m not sure if I’ll make another one.
But I’d like some feedback and ideas, here.
So, I already have a visual scripting plugin, EventBlocks and it currently has a scripting engine like Scratch.
But I’ve realised I could make two engines in the same plugin.
And, I’m making a node editor to my plugin as an alternative visual scripting engine.
Here’s some pictures:
It currently doesn’t have many features. It doesn’t even compile to lua yet.
But I’d like some feedback, about the design of the nodes, what could I improve.
Also I’ve never used Unreal’s Blueprint or Unity’s Bolt. So if you know a feature that could be useful for EventBlocks’ Node Editor as well, please share it in the replies.
Have a great day!