Adding accessories to my giant NPC is a nightmare (help?)

Now this is only working in studio. When the game is running, it still flies off, even when the entire model is unanchored. This only happens when there are characters present… It works in run mode.

Ugh.

So basically I (seemed) to solve this by unanchoring the humanoid’s head, and then setting network ownership of the accessory I want it to wear to nil. Roblox needs to document this stuff badly.

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