Hello, I am wondering if it’s possible to add Attribute Values with a script.
If it’s possible please let me know how it’s done.
I am wondering if this is possible so I can improve my data saving/loading systems to not use several values.
Thank you, Zonix.
Yes, it’s possible:
local weapon = script.Parent
-- Create an attribute
weapon:SetAttribute("ReloadTime", 3)
Keep in mind that using this function (method) and passing an already existing attribute will modify the existing one instead of creating a new one.
Some more information if you need it: Instance Attributes | Documentation - Roblox Creator Hub
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