Hey everyone, I have been busy with generating a path based on nodes that you can tween parts through after, I have done so through recording each position in a table and then creating a part for each of the positions, however this path seems to look a bit rough and will cause issues in the future, I have tried to use curve modules to aid me in this however I do not exactly know how I could in my code detect to when actually curve the path and what not,
You could look up roblox and bezier curves. There is a really good article on how to use them. Also you won’t need to create parts from your table as you can use the positions directly but it is handy in the beginning so that you can visualize the path.