I want to change a r6 dummy’s head to a UGC one through humanoiddescriptions, and upon trying it out, nothing happens. The dummy’s head is still default. I tried using the bundleID, head ID, and asking around but nobody could help me fix it. Here’s the code
local desc = script.Parent:GetAppliedDescription()
desc.HairAccessory = ""
desc.HatAccessory = ""
desc.WaistAccessory = ""
desc.FrontAccessory = ""
desc.FaceAccessory = ""
desc.BackAccessory = ""
desc.Shirt = ""
desc.Pants = ""
desc.Face = ""
desc.Head = "" -- Head ID here
script.Parent:ApplyDescription(desc)
for i,v in pairs(script.Parent.Parent:GetChildren()) do
if v:IsA("MeshPart") or v:IsA("Accessory") or v:IsA("Part") then
local clickDetect = Instance.new("ClickDetector", v)
clickDetect.CursorIcon = "rbxassetid://10150438823"
clickDetect.MouseClick:Connect(function(player)
game:GetService("ReplicatedStorage").productList:FireClient(player, script.Parent.Parent)
end)
end
end
For reference, I’m trying to put the Lamp head on a dummy.