I am working on an RTS game and I had an idea for custom units, And I wanted to add a script that let’s you pick a humanoid model and destroys all scripts within it. I know how to do the scripting part, but what about adding the model?
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If you want to just add a simple humanoid model you can use the rig builder in the plugins
I know, but i want the option to import a model so it can have custom animations and such.
use the animation editor plugin
No, i mean import models in game. While playing, not through the studio.
try InsertService:LoadAsset()
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xd i saw that as soon you told me.
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