well, the terrain is made by 400 different meshes, (because I firstly split the terrain in pieces because of the 2048 size limit. Then I split again by material), so is there any other solution?
Try this, take your current texture and go to NormalMap-Online and insert your texture and then download all the images.
After that insert a Materialvariant into the Materialservice and upload each of your images into the image fields:
Then all you have to do is select the part/parts you want to have the texture then change their material variant property to the material you just created!
Let me know if you have any questions or if this doesn’t work!
What you want is to increase the “depth” or “strength” of the normal map.
I say this because I’ve seen it in some 3D software… but I’m not sure if there is anything to apply it directly to the normal map and get an image output. Anyways, those are possible search terms for this. Hopefully you find a solution