Adding more depth to materials

I just have a single thing that doesnt fit with my game, snow materials.

Basically I want to get from a flat surface a nice shadow of the material, like if it had depth.

Current:
image
What I want to get:
image

On the first image, the only thing that can make me think it has depth is the little shine on top of it, but there is no shadow at all

Is there anything I can do that isnt just manually adding shadow on the color texture?

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Are you against adding using mesh displacement in blender then reimporting back into to roblox?

basically then the mesh would have geometry instead of a flat texture

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well, the terrain is made by 400 different meshes, (because I firstly split the terrain in pieces because of the 2048 size limit. Then I split again by material), so is there any other solution?

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Try this, take your current texture and go to NormalMap-Online and insert your texture and then download all the images.
After that insert a Materialvariant into the Materialservice and upload each of your images into the image fields:
Screenshot 2024-12-19 at 9.23.20 AM

Then all you have to do is select the part/parts you want to have the texture then change their material variant property to the material you just created!

Screenshot 2024-12-19 at 9.24.14 AM

Let me know if you have any questions or if this doesn’t work! :grin:

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I already used that website to make the other textures, but I still dont get the shadow I need
I think I should try to make the shadow by myself…
image
(this is my material)

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and how does it look on the mesh you were using?

(its the same in the initial post)


(what i need is just shadows)

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I’m guessing the only solution here is to manually put the shadow in the color map…
Well, still thanks for the help

What you want is to increase the “depth” or “strength” of the normal map.
I say this because I’ve seen it in some 3D software… but I’m not sure if there is anything to apply it directly to the normal map and get an image output. Anyways, those are possible search terms for this. Hopefully you find a solution

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well looks like it was just the strength of the normal map.
Thank you so much to everyone who helped!