I need to make the empty string value add a string into it when a player clicks it but i have no idea how to. Basically after 3 clicks it should go from no value to Scroom,Scroom,Scroom (ignore the char variable)
local value = game.Workspace.cauldron.Value
button.MouseClick:Connect(function(player)
local char = player.Character
value = value + "Scroom"
end)
Your other code didn’t work because, you set a variable to the property of an instance. Changing the variable does not also change the instance property.
It also didn’t work because you can’t combine strings with +, use .. for this.
Okay sorry for bothering now another question.
How do i make the clickdetector react to the character clicking with diffrent tools?
This is what i have right now how it works is i click the cauldron first then i pull out the tool and it dissapears adding the value but how i intend it to be is pulling out the tool and then clicking the cauldron with the tool in hand removing the tool and adding the value but i cant even click when holding the tool.
local char = player.Character
local scroom = char:WaitForChild("Scroom")
if scroom then
value.Value = value.Value ..",Scroom"
scroom:Destroy()
end
end)```
local cauldron = workspace.cauldron
local function isIngredient(tool)
if not tool then return false end
if ? then return true end -- Add a condition to determine if held tool is an ingredient, or it will error
end
button.MouseClick:Connect(function(player)
local ingredient = player.Character:FindFirstChildOfClass("Tool")
if isIngredient(ingredient) then
local name = ingredient.Name
ingredient:Destory()
cauldron.Value = cauldron.Value .. "|" .. name
end
end)
No i mean’t that i wanted the player to be able to click the cauldron while holding the tool and after that my code happens right now its backwards i click the cauldron then pull out the tool.
(heres a gif of what system im trying to recreate https://gyazo.com/a4fa6719980824c7be0dc181007469da)