As far as I am aware, the UISizeConstraint object is restricted to using Scale as its inputs for size. To make it more useable across all devices, Scale size support should be added. In its current functionality, it restricts how I can design my GUIs.
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The purpose of a UISizeConstraint is to constrain the size of a GUI. Why would you ever want that to be based off of Scale? The only time where that would be helpful is if you were scaling the size of the GUI to begin with, in which case… It’s already constrained off of scale.
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