Addition of more Camera Projection types

I also support a feature that allows us to switch between camera modes, but my ideal scenario would be one in which we can control the foreshortening of the viewport through a number value. There already is a post that explores this concept here that was made a few years ago.

I am aware that orthagonal views are not the same as isometric, and a mode specifically for isometric views would also be greatly appreciated.

A use-case for orthogonal and isometric views is a game I’m currently working on, in which I’m going to include a spectator mode. It’d be awesome if I could allow spectators to optionally view the map and players within through these modes for cinematic purposes.

Other use-cases include perspective-based puzzle games that would not otherwise be possible with the traditional perspective view using foreshortening.

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