Additionalhumanoidsettings

Hello, so as you see, in starter player it dosent have all of the settings the humanoid has, so i made an extremely simple resource.

Insert a script in StarterPlayer - Startercharacterscripts

Paste this code

local settings = {
BreakJointsOnDeath = false
}

for setting,val in pairs(settings) do
script.Parent:WaitForChild("Humanoid")[setting] = val
end
task.wait()
script:Destroy()

How do I use it?

Do you see this snippet?

local settings = {
BreakJointsOnDeath = false
}

You can add humanoid properties in it

local settings = {
BreakJointsOnDeath = false,
RequiresNeck = false
}

But the property must be the exact same property name as the humanoid property.

You can remove the “BreakJointsOnDeath” property if you want to.

This will most likely not be updated but I hope you find this a bit useful.

2 Likes

Sorry to be that guy, but you can also insert a Humanoid into StarterPlayer and change its properties from there.

16 Likes

what I made was worthless, thanks for pointing that out

5 Likes