Addressing Visibility Limitations in 2.5D RPG Camera Systems

I’m grappling with a tricky issue in my 2.5D RPG game: the player character is not visible when behind objects in the environment. It’s not that the player vanishes entirely; they’re just hidden behind elements, disrupting the gameplay experience. I’ve experimented with various solutions, but none seem to fully solve the problem i tried setting the “DevCameraOcclusionMode” to “Invisicam,” it worked but the theres no transition when making the objects transparent with this mode i need to know how i could potentially make something that fits the game style. Seeking advice and fresh perspectives from fellow developers on how to maintain player visibility without sacrificing immersion. Any insights would be greatly appreciated.


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