AdGui icon shows in the game, when the AdGui itself is in ReplicatedStorage

This is a weird one. Recently, though I haven’t changed my game in months, players started reporting that an AdGui was seen floating randomly in space.

This took me as a huge surprise, since I haven’t changed anything recently in the game.

I later tracked it down as being the place I store this billboard in ReplicatedStorage.

For some reason, that portion of my AdGui is rendering in the real game space, despite being stored away in ReplicatedStorage. This is highly unusual, as obviously things in Storage should never be showing in the game, as it’s… well, in storage!

Clicking/tapping it does nothing - it is completely inert, seemingly. Just shining through into the real world from the abyss that is ReplicatedStorage. It can’t be linked to any script problems, as this seemingly showed up at random without any changes to the game.

I’ve been unable to replicate this bug in Studio, as while it seems to be happening currently as we speak in virtually every server of my game, loading up a Studio instance does not reveal this problem. I am currently actively investigating and will add additional information if I can find any out.

6 Likes

with sounds, they also play in replicatedstorage, which is annoying.

I think particles used to show at 0,0,0 in workspace even when in storage, so this could be related.

1 Like

Oh god… If it’s playing sounds too we really need some attention to this asap, this is an extremely distracting bug.

1 Like

Thanks for the report! We’ll follow up when we have an update for you.

actually I’ve tested this on the client and server it seems this bug has been fixed a long time ago, I’ve just never noticed.

Well then, it must be different to the bug I’m experiencing, as it’s still occuring.

1 Like

nevermind, sounds also play in replicatedstorage, very annoying