[ Issue Was Not Solved, Post Edited.]
Dont do anims.speed just do if speed > 0 then or if speed < 0 then
[ Issue Was Not Solved, Post Edited.]
Then do
humanoid.Running:connect(function(speed)
if speed > 0 then
anim:AdjustSpeed(1)
else
anim:AdjustSpeed(0)
end
end)
[ Issue Was Not Solved, Post Edited.]
It adjusts the speed so it stops
oh and I made a mistake do this
humanoid.Running:connect(function(speed)
if speed > 0 then
anim:AdjustSpeed(1)
elseif speed < 0 then
anim:AdjustSpeed(0)
end
end)
[ Issue Was Not Solved, Post Edited.]