AnimationTrack:Play()
AnimationTrack:Stop()
AnimationTrack:AdjustWeight()
- With the above code you would expect the animation track to stop but it carries on playing
- Happens in both studio and in game
- Removing AdjustWeight() or delaying it by ~0.25 seconds stops the animation as expected
Repro file:
animaitionbug.rbxl (75.1 KB)