Adjusting weight of AnimationTrack right after calling Stop does not stop track

AnimationTrack:Play()
AnimationTrack:Stop()
AnimationTrack:AdjustWeight()
  • With the above code you would expect the animation track to stop but it carries on playing
  • Happens in both studio and in game
  • Removing AdjustWeight() or delaying it by ~0.25 seconds stops the animation as expected

Repro file:
animaitionbug.rbxl (75.1 KB)

3 Likes

Hi. This is still an issue, any word?

1 Like