Hi, I have a combat system that works by using Animation Events
for example “Hit” event creates a hitbox, and “DBReset” Allows the user to hit once again
There’s an issue tho, though a separate script modifies the animation’s speed with :AdjustSpeed(),
specifically, it makes the animations slower with :AdjustSpeed(0.1)
The hit animations indeed be slower but the animation Events fire anyways like regularly
example: “DBReset” event is at the end of every punch’s animation but it gets fired at 1/10th of the animation done, same thing with “Hit” when creating the hitbox, it barely starts the animation cause of the slowness but it already fired “Hit”
I really hope my explanation is understandable I’m trying my best sorry.
Animations[doingCombo]:GetMarkerReachedSignal("Hit"):Connect(function()
--creates the hitbox
end)