Admin panel UI | Feedback

Hey everyone, you may have seen me for posting about another admin panel, This one is one i have decided to create for my own. It will be free of use and one of the best ones.

I am currently working non-stop on it and i have reached to make a semi-good design for it.

It is inspired in the latest “Liquid Glass” from apple, and since the exact effect is not possible on roblox, i felt like a UIBlur was the best thing i could do.

This is the first showcase of it, Most things are missing but i want the community feedback about it.

You may notice that the panel has a blur on it, and your right! Using a module i can make a precise blur with mathematical calculations that allow me to make a frame blur that is convincing enough to be released. (Please note that the module used on this is not mine and will be credited on the official release)


Update ‎‎ 06-09-2025 ‎‎

The name is Syntaxx. A fast, intuitive, and free admin panel built to give you full control of your game.

The panel is getting closer and closer to release (Not much tho). And i wanted to share some of the cool features that I’ve been keeping private until now.

Join Approval

Easily control who enters your server. With join approval, your staff decides if a user can join your experience.

Syntaxx Input

Need quick actions and simple management? Syntaxx Input includes advanced auto-complete, giving you fast access to almost every feature in the panel.

Customization

Personalize the panel to fit your style. With more than 50 settings, you control how the interface looks and feels.

I hope these features make your experience smoother.
Release date is still unknown since I also have school, but I’m doing my best.

  • Crys <3

Feedback is heavily appreciated and most likely WILL be considered.

39 Likes

This administrator panel UI is awesome! Nice job on it! How long did it take to create? It’s great that it will be free!

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The UI looks very clean and polished. What features are you planning to add to make it better than other ones? I’ll surely keep an eye on it :ok_hand:

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About 1 week while í figures out which style i wanted, I will be updating it while I work on it.

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Not confirmed yet but I plan on adding a functional explorer like in Roblox studio but for in game, I also want some new features like firing events as the server and stuff like that. I’m still thinking about it tho.

Did I forget to mention auto updating?? :stuck_out_tongue::stuck_out_tongue:

4 Likes

this is very nice, i plan on using it in my game so drop it fast

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I am working as fast as i can, More info will be uploaded soon so you can get a more further look at it. Thanks for your support <3

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Looks like a slick piece of UI art. Can’t wait to test it! Just needs a few UIStrokes wherever you’re selecting a button

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Thanks! Your feedback has been taken into consideration, As i said, I want to make one of the best admin panels out there.

Thanks for your reply <3

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Looks nice. I really like the sleek design for the ui. Having access to FireServer events and an in-game explorer are nice ideas, and would definately be useful to lots of devs playtesting their games, particularly on roblox with other people instead of in the studio. Just a quick reminder that basic functions shouldn’t be overlooked in favour of fancy stuff, but other, I’ve nothing really to say. When do you expect it to be out or do you have no clue yet?
Keep up the good work!

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Thanks! Yeah, I’ve had some trouble debugging my game with other people so i figures an explorer or event firer could be very useful.

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As mentioned before, Updating has never been so easy in a system like this. With Advanced changelogs and the system replacing the panel in just a couple of seconds.

Here is a quick preview :wink:

(Also inspired in iOS update screen)

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Hello, will there be optimization for screens with a resolution of 2K, 4K, and 8K? I would really like to have it. Thank you.

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Optimization is primarily handled on Roblox’s end.

However, I am actively working on improvements for specific devices that may not display the current design correctly (such as mobile devices, portrait mode, and smaller screens). If you’re on PC, the panel should scale properly and fit your screen as intended.

If this doesn’t address your concern or if you meant something different by “optimization for certain resolutions,” feel free to clarify so I can assist you better!

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If this has a built in explorer, I will 1000% use it, it looks very cool. Please don’t make adding buttons too complicated

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An ingame explorer is a planned function, However the panel will first release in a beta. Can i also know what do you mean with “adding buttons too complicated”? As if i had a better context of what you mean it could be helpful for your experience.

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Oh im kinda stupid, but I meant buttons like custom ones for specific things for the game (like custom commands in cmdr)

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ohh! Custom commands are a planned feature. I forgot to mention that for the ones that are looking for the speed, The panel also has an integrated command bar that allows you to execute custom actions (which are custom commands)

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Do you have plans to do dev streams? It would be cool to see what methods and techniques you use when developing a design

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I would first need to establish a proper channel, and I believe that streaming while working on the project may not attract significant attention at this stage. In all likelihood, the viewership would be quite limited, possibly fewer than ten viewers. And streaming also consumes a considerable amount of system resources.

A plan i have is a resume of how the panel was developed, Including some development techniques.

3 Likes