I made this katana in blender it has 7k tris, I textured it in Adobe Substance 3D Painter. When I export it into roblox it’s extremely low quality, does anyone know how to keep the quality level from dropping that drastically.
The way I’m importing the texture is by using Surface Appearance and I’m uploading all the files that it request
I know it’s possible to achieve a texture of this quality because I’ve seen it first hand in several games like GPO: They are also using Surface Appearance to get this quality of texture.
Roblox’s maximum image size is 1024x1024, so my guess is that the purple example image was achieved by splitting the model into distinct parts in order to dedicate higher-resolution textures to smaller areas (or by simply UV mapping it in a way that favors areas with more detail)—if you split your sword into individual handle, hilt, and blade pieces and weld them together in studio, you can likely reach similar levels of detail as the example image
Originally I thought that was the issue as well but after trying this it didn’t affect it at all. I tested this on the handle by exporting it separately as an OBJ file into Adobe using this UV map
Is Substance applying an extra displacement that can’t be translated to Studio? It looks like the normal map in Roblox is the same, just without the extra layer of cloth wrinkles
ye but that’s not the issue, the texture should look the same in adobe as it does in Roblox since I’m using 1024 x 1024 in both. I can only make it a little smaller and it hardly changes the quality.