I’ve tested numerous campaigns, ranging from 10-500 credits lifetime budget, and using the sponsored experience format I have tested max bids between 0.01-2.00 CPC. No matter my max bid, target audience size, campaign budget, or campaign lifetime; the ads manager refuses to spend hardly any credits at all.
The best results I got was 9 credits out of 200 spent, however it usually just spends between 0 and 0.40 credits, even though the bid is as high as 2.00 CPC, and the audience size is 170M+?
Does anyone know why this is happening? Is it a reporting issue? It doesn’t seem to be, according to my game analytics. This is hardly sustainable or scalable in my opinion.
Additionally, running ads is not possible to do 50% of the time, as I just get an error pop-up message, and the reporting on my entire ads manager seems really strange. Ref screenshot below…
0% CTR but 227 attributed plays on the campaign?
