There is no way I can track this for mobile ads, and I would like to display they can see X more ads for more money, plus even if an ad doesn’t show, rendering does stop and starts again causing render to look weird for a moment.
Basically, I would like a way to know and display how many ads a user can see.
I believe it’s 5 ads per hour. So, with data stores, each time one is displayed save the timestamp. When one of them exceed an hour, an ad can be played again.
I have that in place, but I don’t want to have a button to display they can view an ad, and they reach the limit of 5 per hour across all games, then complain to me about how it is broken.
[quote]
I believe it’s 5 ads per hour. So, with data stores, each time one is displayed save the timestamp. When one of them exceed an hour, an ad can be played again. [/quote]
Source: Documentation - Roblox Creator Hub (Number of views section)
If my math is right, it would be 240 Robux per account per hour if they kept switching places with teleports taking 0 seconds. So limiting through all games is a good idea.