Its called discord webhooks, roblox allows you to use 3rd party websites to connect ingame.
Discord webhooks can’t communicate with Roblox, only 1 way aka Roblox to Discord, here I’m banning somebody via Discord.
I think it’s trello that can am I right?
And not only via Discord, a website too, and I can also execute Lua from Discord. A webserver would have to return a value to a Lua script which is what I’m doing.
Not at all, I’m using google firebase and I can just type $ban playername inf reason in Discord and they will be banned in every server that they are in currently.
Oh I though trello did, by trello bans and stuff.
No, I’m using a real database. It’s a bit complicated to explain.
Woah! that’s so very cool! men I wish I can make like that
But yeah, Thank you for reading this. have a nice day!
Thank you! You have a nice day too!
If anybody wants to you can leave suggestions!
Wow! Looks amazing! Do you do commissions?
No, I do not, as I am a solo developer.
Oh, alright! Will you make it a model so people can use it?
Probably not because it requires you to have a discord server, express server, a database, Lua scripts, and a bunch of requirements. And I also don’t really like my things open-sourced, but I’m sure somebody will release something just like this someday!
Alrighty! May you add me on Discord? So we can chat more off-forum. spec!#1436
dude this is so cool i have never seen like that in my life
may be you can make a game in roblox which can be played on discord using commands like u use for dankmemer
I mean it would be possible but the problem is every packet would be sent every like 450 requests per minute aka 1 request every 0.125 seconds. Meaning that the average player would have a ping of 150. And some people in Roblox have pings of like 220 so that means pings of 250 for bad connections. I mean it would be playable but competitive wouldn’t be so good.
That’s a pretty solid system then.
As for getting the area around the player what I do is I turn the area around the player into text like a basic part saver. I use palls to retrieve all the properties and this is then combined, this text can then loaded. Saving this way is very quick which means I could even take multiple captures over the course of a few seconds to basically spectate the player from another server. This isn’t exactly compatible with discord though, you could save and retrieve the data from discord but you would have to be in game to load all the parts.
You are using webhooks so if the players account is linked to their discord account in the database you can call the players name and have the bot respond. You can then react with emojis and the bot can detect that.
Every player who is banned or has a rank is in the database. If you ban a user not in database, it checks if that user exists in Roblox first then it creates a new file in the database for that user. Did you create a custom image format for your capturing feature?
No, rather than taking a litteral picture it turns everything into text.
For example
PartType:Property1:Property2
Its a very common method, most check the part type then get each property but that means doing over 255 if statements along with a bunch of other stuff. Instead I just take the the part type and then check its properties as this saves a lot of lines, it makes no real difference performance wise.
The data could be sent to discord but without robloxs workspace it would be problematic to actually view. Im not saying its impossible to view it in discord but I will say it wouldnt be worth the time it would consume not to mention most likely another third party would be used to turn the text into a usable image.