I’m working on an Obby game with multiple themed worlds (e.g., Forest World, Candy World). After completing the Forest World, a portal unlocks to take the player to the next world, Candy World. I need help setting up a separate checkpoint system for each world. Any suggestions on how to implement it?
Why do you need a separate system? Could the player even tell the difference between such a system and just teleporting them to the first checkpoint of the next world?
I have a lobby, the player first spawns in lobby whether they already have progress or not and they have to go through the unlocked portals to continue the game. same thing happens if you finish a world, you go back to lobby and go back to either Forest map or continue to the next world unlocked.
If you think the same system would work fine please let me know what u think
I don’t think you need a separate system, you’d just set the next spawn point to be the one in the next world after competing the current world. And then you can teleport them back to the lobby, then to the next world