Advanced Scripting problem - Fibonacci Sphere surface noise

The problem I currently have is that I want to achieve some surface variations like mountains etc.
I know that’s not hard, but the thing i want to achieve is to be able to control the generation. And I am not sure how.

I really want some ideas or possibilities how can i achieve that.

My small easy function here:

I have tried looking on multiple forums and still haven’t found a solution for roblox.

In game look:

Thank you very much for even opening this topic.
Thanks for any idea!

You can use some sort of perlin noise system. From what it looks like the ball is make of a ton of parts. You can just put noise on it like a grid.