What I want:
I know this sounds a bit absurd but I want to achieve “Advanced Swarm Simulations” where a lot of parts function as individuals in a swarm of birds and they navigate by following each other, they avoid obstacles by actively scanning their environment and other individuals. I want to simulate this as advanced as possible for an upcoming survival game where group wolves will have the same group mechanics. When individuals are taken away from the group they’ll fly towards the nearst group and join swarm.
Note: I want to simulate this without particles so each individual of the simulation can still function as parts and still can function as an individual when they are taken away from the group.
What I want:
I want some ideas on how to make this possible, source code will be better.