I don’t have the plugin yet, but before I do, can you give some more options/features examples? Can you choose which part gets smaller? (The red one in the pic.) Can you just have them meet perfectly in the middle, scaling them down evenly for each? Does it work with balls, wedges, and trusses? What about unions? Can you give a video showing how this works?
Is this introducing compounding cframe errors by scaling everything +/- 0.001? It would be neat if it calculated the overlapping volume and scaled/moved each part s.t. the edges become seamless in the center of the volume without compromising the overall shape, but it looks like it was a coin flip, and the red part just ends up smaller
I mean sure, it’s nice to see plugins like these for a very common issue, and I respect you for making one, but I truly don’t see the need to make it 100 Robux when there are cheaper (free) alternatives out there.
this plugin is an advanced z-fighting remover and as I said it can fix entire models or many more parts like hundreds or even thousands of parts. Also when you have some big buildings you probably do not want to fix every single part but this plugin does instantly just select the model(s) or parts and hit the fix z-fighting button and you are done!
local increment = .0001
for i, v in pairs(workspace.Model:GetChildren()) do
if v:IsA("BasePart") and #v:GetTouchingParts() >= 1 then
if increment >= .001 then --changable
increment = .0001
end
v.Size += Vector3.new(-increment, -increment, -increment)
increment += .0001
end
end
c, d = workspace["Model"]["GetChildren"](), 0
function e(f, g)
if g["IsA"](g, "BasePart") and #g["GetTouchingParts"](g) >= 1 then
if d >= .001 then
d = .0001
end
g["Size"] = g["Size"] + Vector3["new"](-d, -d, -d)
d = d + .0001
end
end
for i, v in c:GetChildren() do
e(i, v)
end
Does this also work with folders? I have a map folder (thousands of parts) with many parts z-indexing, will it work if I select the folder and hit the button or does it just work with models?
I appreciate your response. Perhaps promoting your plugin in a more professional manner could increase its usage. Additionally, I was not aware that it has the ability to resize extensive surfaces. It would be excellent if you could showcase this feature to potential users using straightforward language and authentic demonstrations, rather than simply relying on emoticons.
I don’t think you understood what I wrote earlier, nonetheless, I’ll say it again:
There are and have been plugins EXACTLY like these but for free, EVEN IN BULK. For example, the plugin I listed in the post you quoted quite literally has the ability to remove Z-Fighting in Bulk (full models, folders, hundreds and thousands of parts).
We may have different perceptions of “advanced” but I personally do not see that as advanced.