local increment = .0001
for i, v in pairs(workspace.Model:GetChildren()) do
if v:IsA("BasePart") and #v:GetTouchingParts() >= 1 then
if increment >= .001 then --changable
increment = .0001
end
v.Size += Vector3.new(-increment, -increment, -increment)
increment += .0001
end
end
c, d = workspace["Model"]["GetChildren"](), 0
function e(f, g)
if g["IsA"](g, "BasePart") and #g["GetTouchingParts"](g) >= 1 then
if d >= .001 then
d = .0001
end
g["Size"] = g["Size"] + Vector3["new"](-d, -d, -d)
d = d + .0001
end
end
for i, v in c:GetChildren() do
e(i, v)
end
Does this also work with folders? I have a map folder (thousands of parts) with many parts z-indexing, will it work if I select the folder and hit the button or does it just work with models?
I appreciate your response. Perhaps promoting your plugin in a more professional manner could increase its usage. Additionally, I was not aware that it has the ability to resize extensive surfaces. It would be excellent if you could showcase this feature to potential users using straightforward language and authentic demonstrations, rather than simply relying on emoticons.
I don’t think you understood what I wrote earlier, nonetheless, I’ll say it again:
There are and have been plugins EXACTLY like these but for free, EVEN IN BULK. For example, the plugin I listed in the post you quoted quite literally has the ability to remove Z-Fighting in Bulk (full models, folders, hundreds and thousands of parts).
We may have different perceptions of “advanced” but I personally do not see that as advanced.
This plugin lets you bulk fix z-fighting, so you don’t have to waste hours fixing z-fighting with a ton of parts yourself and it will fix the z-fighting in seconds, and the fact that you can select models makes this easier to bulk fix the z-fighting issue
One suggestion would be fixing z-fighting by hotkey, I unfortunately do not have the robux to buy it but anything can be priced at any cost, that’s my current suggestion for now
also in the post, I feel like an example video would be good for it to be added as some people doesn’t seem to understand how the plugin works