Hello! I’m roses, and my partner, @FxllenCode, and I are currently adding clothing into our home-store for our group, c h a i n $. Fallen came up with the idea to make the mannequins in the window like they are in real life. (wigs, hats, etc.) So we need some opinions on the options we have, and whether to continue with the idea or not. Please take note that we aren’t looking for feedback on the outfit, but which of the 3 options will look best.
Decoration looks nice but it may make your game that little bit laggier and take more time to add.
I’d go with decoration and face but it depends on your deadline or how much time you got
We have that on the inside, we were think we put decorations through the windows to attract people inside, not all of the mannequins with decorations. Do you still think it’s weird? Here is what the look like when not displayed:
The second one looks best to me. It’s a good middle ground between the other two.
The face makes me confuse it with an NPC. Now, if the figure had a face, you made a posed render out of it, and you put a picture of that render up as a decal, that would be a different story. Clothing stores in the real world put up posters like that all the time. I might be wrong, but I suspect doing this would really set your store apart from the competition.
Without the hair it looks odd because it has a non-neutral skin tone. If the skin was made light grey (on the no-hair figure) then I think it would be more viable.
I think option 2 would be best, because you’re displaying all accessories, and not just clothing. which was option 3
And if you wanted a mannequin in your window, it should be a mannequin and not a person. If it was option 1, then it would look like a person was being displayed in the window and not a mannequin.