Hi there! I’m currently trying to make a vibe game and I was wanting to make a currency system. Every minute you gain (as of now) 1 dollar. Later on when players have enough cash they can spend it in the gear shop. Here is what I’m wondering:
Should I change how much they get per-minute? I was thinking about 5.
I want to make it where players can buy cash with robux. How much should I make it for every 10 cash or so?
It all depends on how much the gear costs, right now 1 cash may as well be 1000 for all we know, could you please put into perspective how much 1 cash is by giving us an estimate of the gear costs?
Yes, I would absolutely up the amount per minute, probably to about ten cash per minute, If you think about it, unless players are playing your game a lot or coming back a lot, there is now way your average player is playing for more then around ten minutes. I don’t mean to sound rude, it’s just the truth. New games get a low average visit time without motivation.
I would add other ways for users to get money such as completing obby’s doing quests/challenges etc…
Also add extra money if the player is a premium player.
To do this you would need to put this in your script:
if player.MembershipTypeEnum.MembershipType.Premium then
--give more than normal cash
else
--give regular amount of cash
end