I’ve tried many things to attempt to bring up player retention and engagement within my game, however, they just don’t seem to be cutting it?
I’ve put some dropdowns on a few things I have implemented to try to improve retention and engagement within my game.
To improve revenue, I have;
- Created a 99R$ starter pack
- Created an in-game shop UI filled with different products and passes
- Added premium benefits (1.5x Gems + Tag)
Adding on, my main source of revenue is premium payouts where I’m only earning around 300-700R$ a week, product and pass sales are very low only earning around 500R$ in total overall from sales.
However, over the past week these tactics haven’t really improved the games overall engagement and revenue. Any advice on what I would to do increase flow within these fields would be greatly appreciated.
You can check out the game here; Would You Rather 🤔 - Roblox