Advice needed; Exploiters placing audio within Workspace

Hello everyone,

Throughout today, we’ve suffered from 3 different audio injection exploits; where loud music is played within the game, and we cannot remove this. From a look within Explorer via our admin system; the sound seems to be placed within Workspace, and after I deleted this, the audio stopped. Suggesting to me that the audio is being injected into Workspace. I thought FilteringEnabled would control this, but it appears otherwise.

Do you have any recommendations to stop these exploits in the future, as we’ve had 3 so far today?

Thanks in Advance,
Jake

2 Likes

Sound playback is not filtered. If a particular client starts playing a sound, all of the other clients will also play it unless SoundService.RespectFilteringEnabled is set to true.

Instance.new(“Sound”) however is filtered meaning new sounds made on the client would not replicate to other clients. So, the Sounds being exploited would have to be made by your server.

7 Likes

This is the important bit. It’s likely you have a backdoor in your place.

6 Likes

Thank you for your help.

The problem now appears to be solved, thank you for your support. :grinning: