Hello, I am working on an automated flying drone. It activates at night and exits the hangar, flies over the roads looking for people during curfew and sounds an alarm when a player is underneath it.
when no player detected:
when player detected:
I have already scripted most of it but the only trouble I’m having is the flying part. It is a model with a qPerfectionWeld inside it. I’m wondering what’s the best method for making a flying model that follows a path. BodyForce? TweenService?