Just recently I released my game for free from paid access, and I’ve seen a jump in player count however my revenue has gone down slightly. It’s only been about 2 days and I’m not very worried, however I am looking for some help and ideas on what other monetization features/gamepasses I could add to help with this issue. I already have some ideas in mind such as custom crosshairs/sounds, but I am still open to more thoughts. My game is an aim trainer designed to help you practice with your mouse control and overall aiming ability. The only thing people are able to purchase at the moment is access to the rest of the game’s features (extra scenarios, specific-game routines).
Game link - AIMSTARS - FPS AIM TRAINER - Roblox