That could definitely work for FPS games.
Could you make a GitHub repo/gist for this?
Would definitely like to contribute in some way or another.
Hey! Thanks for showing interest in helping to create AFK System.
I have created a GitHub repo, and it is accessible by anyone here:
Looks great! I modified it a little to give it a newer look, I still left the credits.
Would love to see how you changed it up, link to the game?
From what I can find online, this is one that supposedly works in a script injector (so ran on client obv):
(NOT MY CODE)
https://pastebin.com/raw/sd4C8Fgm
There is a function inside of a player known as Idled. This basically controls if a player is idle or not. If this function were to be destroyed, then the player would never get disconnected.
However, destroying the function to enable a sort of anti afk requires a function only available to exploits called getconnections.
Since so, there would otherwise not be a way to disable the Idled function.
Thank you for your input, this is really helpful!
To anyone wondering, I’ working on remaking this and turning it into a module. Make sure you follow the thread to find out when it’s released.
Thank you all for all the support on this system, if you’d like to suggest a feature for it’s revamp then just drop a reply here!
I think this is the system that got me inspired to release my own, it’s pretty decent from the showcase of the testing game, but can you make it were if someone says ‘i gotta go brb’ or ‘i gotta go afk’ it goes to the afk zone?
Hey! I encountered a bug; you cannot exit the ‘You are AFK’ ui on mobile. Hope this gets fixed!
The great thing about the code being open sourced means you can add or change the trigger words if you look in the code.
Hey! Could you press F9 and show me what you see?
Or just go through the installation steps again.
Hey. It should work on mobile, I’ll do a couple tests and fix any issues I find. I’ll drop a message to you when it’s done.
The video won’t upload. You cannot exit the UI on Mac either.
I’m unsure what you mean.
This operates the same way for all devices.
I get 2 errors in my output saying that the remote events “HitS” and “ExitAFK” are not a part of ReplicatedStorage whenever I run this code in my game. Did I do something wrong?
You’ll need to move those events from the folder into the ReplicatedStorage, if they aren’t there, create 2 new events with those names.
Hope this helps