I want to have an area where you can earn money every x seconds without having to move.
I can only find scripts where you have to move.
For example this one:
local ting = 0 --debouncer
function onTouched(hit)
if ting == 0 then --debounce check
ting = 1 --activate debounce
check = hit.Parent:FindFirstChild(“Humanoid”) --Find the human that touched the button
if check ~= nil then --If a human is found, then
local user = game.Players:GetPlayerFromCharacter(hit.Parent) --get player from touching human
local stats = user:findFirstChild(“leaderstats”) --Find moneyholder
if stats ~= nil then --If moneyholder exists then
local cash = stats:findFirstChild(“Bloins”) --Get money
cash.Value = cash.Value +4 --increase amount of money by the number displayed here (500)
wait(20) --wait-time before button works again
end
end
ting = 0 --remove debounce
end
end
script.Parent.Touched:connect(onTouched)
I think the logical solution to this would be Region3. The post below is an example of how you can use it.
You can also use Zone+ created by @ForeverHD. The post below includes the answers to any questions you might have about the module and several examples of how to use it.
Thanks, but if it is not too much to ask do you know what exactly I should modify?
I have been looking at the two options you gave me, but I can’t figure it all out.
Sorry for the late response I wasn’t home. If you can’t figure it out I think it’s best to go with Zone+ as it is the easiest to use. First of all, you should require the module
local ZonePlus = require(script.Zone) --//The text in the bracket should be the path to your module.
After that, you should continue with creating your zone. You can set a placeholder part for the module to use when creating the zone.
local Container = workspace.ContainerPart --//This should be the path to your placeholder part.
local Zone = ZonePlus.new(Container) --//This creates the zone
Now we should get the players entering and leaving the zone, and we should store the information we have in a dictionary. There might be other more efficient ways to do this but this is what I prefer at the moment.
Now that we have all the players within the zone, we can go ahead and create a loop that gives them money.
while wait(20) do --//The number in the brackets should be the time the player has to wait for coins
for player,_ in next, Players do
local Stats = player:FindForChild("Stats")
if Stats ~= nil then
local Cash = Stats:FindFirstChild("Bloins")
Cash.Value += 4
end
end
end
I don’t understand what you are saying, I have a block where when you enter I have a script that gives you money every x time, but you need to move, because otherwise it doesn’t give it to you.
So I don’t want you to need to move.
I can’t understand your scripts, isn’t it enough just to have a script in the block?
Here I attach images for a better understanding: