This code is linked to the button that takes you into the game, after customising your character it checks if you have items that require the GamePass, If you do but don’t have the GamePass it tells you.
If the already own the GamePass it works fine and reports “true”, but if you buy the pass in game it always reports “false”.
I don’t really know what else to try.
--// Hasn't got the pass
if game:GetService("MarketplaceService"):UserOwnsGamePassAsync(Player.UserId, ItemPackID) then else
--// Show Error
TweenService:Create(Char_Details.Item_Error, TweenInfo.new(0.05), {TextTransparency = 0}):Play()
wait(2)
--// Hide Error
TweenService:Create(Char_Details.Item_Error, TweenInfo.new(0.3), {TextTransparency = 1}):Play()
wait(0.3) wait()
LoadDebounce = false
return
end