After reparenting character, it looks weird

hello devs. for my jojo game im gonna add king crimson. and for king crimson time erase character will disappear. i thought i was gonna make it with transparency but some issues like humanoid name and bubblechat got me away from that so i made it like in your client nothing gets changed but in other clients your character gets reparented to replicated storage. but after i did this, character starts to look weird. like it merges with the stand

before reparenting:
image

after reparenting:

do anyone know a fix for this?

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Instead of reparenting, consider setting the character’s transparency and disabling unwanted parts like the humanoid name and bubble chat. For transparency, adjust the LocalTransparencyModifier property of all descendants on the client. To hide the name and chat, disable the DisplayDistanceType and BubbleChatEnabled properties in the Humanoid

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what do you mean by “BubbleChatEnabled”? i could not find it.

Can you share your scripts with us so we can help you with your problem?

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RS.Events.Disappear.OnClientEvent:Connect(function(model,trfl)
if model == game.Players.LocalPlayer.Character then
return
end
if trfl == true then
model.Parent = game.ServerStorage
elseif trfl == false then
model.Parent = workspace
end
end)

In my experience, parenting a BasePart relative instance between workspace and any other non-workspace parent causes problems, with the exception of parenting to nil and back.