AI is getting stuck when getting close to walls

I’m trying to make an AI need to have line of sight of the player to follow them, but whenever the AI gets close to a wall, it can’t get line of sight even though it should. I’ve tried to set an offset for the ray origin but that didn’t fix anything.

Line of Sight Function:

function EnemyModule:IsInLineOfSight(StartPosition, EndPosition, Target, Excluding)
	local RaycastParameters = RaycastParams.new()
	
	RaycastParameters.FilterType = Enum.RaycastFilterType.Exclude
	RaycastParameters.FilterDescendantsInstances = { Target, Excluding }
	
	local RayResult = workspace:Raycast(StartPosition, EndPosition, RaycastParameters)
	
	if not RayResult then
		return true
	end
	
	return false
end
local LineOfSightOrigin = EnemyHead.Position + Vector3.new(0,   EnemyHead.Size.Y/2 + 0.5,   0)
local TargetLineOfSight = self:IsInLineOfSight(LineOfSightOrigin, EntityPosition, TargetHead, EnemyCharacter)

Video Demonstration: https://gyazo.com/ee350dc5fcb8a1c9a9eb483a9a4627d1