The ai system I currently have is having trouble keeping up with the player I believe the cause is that the update for client position to server position typically has long delays (the AI is managed on the server)
https://gyazo.com/5bccd8fb059079dd1e4886fa3c5c8867
If I move the player on the server then there is no delay for movement
https://gyazo.com/dc3eed0f7dd78b745496560c04ffafbb
So I was thinking that a solution would be to move the AI based on whoever has control over the network ownership of the AI
I do not wish to create the AI completely client-sided since I am not confident in making perfect syncing while also managing security
This is unfamiliar territory to me so are there any other better methods or concerns that I should know?