AI pathfinding A* or roblox's path finding service

What im trying to achieve
I am trying to make a modifiable and expandable pathfinding system that allows for npcs to interact with doors, vents, and other objects of interest in a randomly generated environment and I am unsure if I should make my own pathfinding system using pre placed pathing nodes or if I should try jury rigging ROBLOX’s pathfinding system to attempt to do the same thing and i would love some insight and material.

i have done a fair bit of searching and i still have a few questions

  1. is roblox’s pathfinding system capable to do something like this or should i make my own system

  2. what plugins should i use for creating nodes if any

  3. is there any good reference material for something like this

  4. and what are some do’s and don’ts

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